Extensions

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Parameter Extensions for Replay based Freezers

General usage

Action Replay Freezer.gif

All of the extensions listed below really go by the full name of parameter extension. First good sign for such an extension program is the filename being like e.filename. Parameter extensions come with a start address of $0a00 and can therefore be detected rather easily. Many of them will work up to a certain point even without cartridge when starting them with sys $0a00/sys 2560. Not yet spotted in the wild but still possible are parameter extensions starting with t. originating from tape. Only the filename changed here and the same rules apply to these extensions. More details can be found on Extension Programming.

The actual files to load into your freezer using the Parameters option of the Replay freezer are listed below. You will have to enter the filename including the e and dot prefix and the extension will get loaded and executed. Future implementations will stick to this principle even though the actual parameter part of this option is long gone.

Yes, any Action Replay freezer equipped with the Parameters option is able to load the p<three-digit-number> files which are found on the parameter disk distributed by Datel (see Parameter Copy) to make the targetted game copyable using the freezer.

Nowadays it's all or nothing. Who would care for newly created true parameter files anyhow?

The actual binary data to all these entries can be found at the very end of this list (yeah, maybe read some words while scrolling) and of course on the Action_Replay_all package on the main category.

If you have a missing extension hidden on some disk or find there is something missing here, please contact us!


Finally, let us start with the only Datel creation coming as parameter extension to continue alphabetically afterwards.

Extensions

Scene Stealer

Name Scene StealerScene Stealer Screenshot
Author Datel
Year 1988
Compatibility Action Replay v5 and v6 only
Known as e.ss
e.scene stealer
Note Scene Stealer was delivered with the Action Replay Graphics Disk and is able to save graphic screens and charsets to disk as executable program. The supplied demo maker is able to load the stolen scenes and charsets and save it with additional modifications.
The Scene Stealer extension could be fixed to work with Replay based extensions but requires some more attention for this to work out as it not only utilises some obscure table for managing the IO switching but also directly jumps into the cartridge ROM for a filename requester ($8057, $9018 - yieks). No nice programming here and it seems that Scene Stealer might have been assembled in parallel to the Action Replay ROM to share variables and tables. Details on the file sstl are unknown. Looks like a strafe file without much functionality.


Action RMS v2.0, v1.0

Name Action RMS v2.0 and v1.0Action RMS Screenshot
Author Moog
Year 199?
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.arms v2.0
e.arms v1.0
Note Action RMS searches the memory for music player patterns and displays start address and identified music routine. It does NOT save the music! :)


Bitmap-Saver v1.0

Name Bitmap-Saver v1.0Bitmap-Saver Screenshot
Author TSD/Anubis
Year 199?
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.bitmap-saver
Note Saveland on the CyberpunX Replay freezer handles the same task.
The current freeze state is not taken as a preset when starting the extension. Setting options on the menu, testing them and changing them back in the menu is quite unintuitive as well.


Bmp Saver v0.1

Name Bmp Saver v0.1Bmp Saver Screenshot
Author Reiter/Apidya
Year 1998
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.bmp saver
Note Saveland on the CyberpunX Replay freezer handles the same task.
The current freeze state is not taken as a preset when starting the extension. Setting options on the menu, testing them and changing them back in the menu is quite unintuitive as well.


Byte Searcher

Name Byte SearcherByte Searcher Screenshot
Author TSD/Axelerate/Anubis
Year 199?
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.byte searcher
Note The purpose of this extension may become more obvious to readers of this polish article. Using it for hunting cheats and being limited to single byte searches seems odd though. The original Pokefinder is often sufficient.


Disk Coder & Decoder v0.1

Name Disk Coder & Decoder v0.1Disk Coder & Decoder v0.1 Screenshot
Author Reiter/Apidya
Year 1998
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.disk coder
e.disk (de)coder
Note Attention! If you let this program work on a disk make sure to be able to decode it later on! Your DATA IS IN DANGER here! :)


Font Editor v2, v1.1, '99

Name Font Editor v2, v1.1, '99Font Editor v2 Screenshot
Author Morris/Agony
Year 1994
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.fnt edit v2

e.font edit 1.1

e.font edit 99
CSDb #14304
Note Font Editor v2.0 is definately one of the best extensions for Replay based devices. Has all the important options, can edit all the fonts and is relatively bug free.


Graphicsaver v1.0

Name Graphicsaver v1.0Graphicsaver v1.0 Screenshot
Author Yap/Albion
Year 1996
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.graphicsaver
CSDb #76381
Note Saveland on the CyberpunX Replay freezer handles the same task.
Graphicsaver can save screen, charset and color data as well as bitmap graphics. The required information is properly gathered from the freezer.


Just A Game

Name Just A GameJust A Game Screenshot
Author Morris/Agony
Year 1994
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.jag v1

e.jag 1

e.jag
CSDb #14310
Note Minefield playing while coding. :)


Just A Packer v2.0/v0

Name Just A Packer v2.0/v0Just A Packer v2.0 Screenshot
Author Morris/Agony
Year 1994
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.jap v2.0
e.jap v0
CSDb #14311
Note Just A Packer v2.0 deserves a closer look. Well implemented.


Number Converter (and preview)

Name Number ConverterNumber Converter Screenshot
Author TSD/Axelerate/Anubis
Year 199?
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.num convert

e.number conv.

e.numb.conv.prv
Note The purpose of the extension is quite unknown. Usually people get along just fine with the monitor command N.


Parload

Name ParloadParload Screenshot
Author kb/TOM
Year 199?
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.par1
e.par2
Note Requires a PData cable and an Amiga (or the PC software which we did not find back (yet))! Instructions for the cable and the original PData package by The Sharks are included on the package of course.
kb/TOM wrote this even though there are no credits found anywhere. We used this parallel cabling solution to transfer from Amiga (and later from PC) and it was a stable and fast way to also crossdevelop. On AmigaOS one was able to just copy some filename.prg to the par: device and the c64 was happily receiving. PCs of the late 90s required some special software and we are not quite sure wether that solution would work on more modern machines.


Player v0.3

Name (Action Replay) Player v0.3Player v0.3 Screenshot
Author Trash/[V]
Year 199?
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.arp-v0.3
Note An extremely unstable extension which cannot be started twice properly. Keys to use are RETURN, PLUS, MINUS, UP, DOWN, F-KEYS and the most important one: RESTORE to leave the program. Press L to load something.


Ram Load+Save v1.0

Name Ram Load+Save v1.0Ram Load+Save v1.0 Screenshot
Author Wander/X-Rated
Year 199?
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.ram load+save
e.ram l+s
Note Saveland on the CyberpunX Replay freezer handles the same task.
Ram Load+Save must be the best known extension next to Scene Stealer. It allows to save all of the RAM in one piece or to save RAM below $0800 which is not possible on original Action Replay (and clones) monitors. These usually save zeropage and screen pages up to $0800 not of the frozen computer memory but of the current freezer environment. New ROMs of course should fix this behaviour rendering this extension useless. Ram Load+Save however is a perfect example of how to properly program an extension.


Sample Player & Saver

Name Sample Player & SaverSample Player & Saver Screenshot
Author Reiter/Apidya
Year 2001
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.new4sid8sid

e.new4sid4covox
e.new4sid8covox
e.old4sid8sid
e.old4sid4covox
e.old4sid8covox
e.sample v1

e.sample v1a
Note These are different versions of a sample ripper destined for new and old sid as well as a device named covox which appears to be a sampler for digitizing sound.


Screen & Font Saver v0.1

Name Screen & Font Saver v0.1Sample Player & Saver Screenshot
Author Reiter/Apidya
Year 1998
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.scr&fnt saver
Note Saveland on the CyberpunX Replay freezer handles the same task.
Similar to Bitmap-Saver this extension also does not fetch default values for the currently frozen state from the freezer memory.


Sprite Editor v1.8, v1.1, '99

Name Sprite Editor v1.8, v1.1, '99Sprite Editor v1.8 Screenshot
Author Morris/Agony
Year 1994
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.spr edit v1.8

e.spr.edit 1.1

e.spr edit 99
CSDb #14303
Note Sprite Editor v1.8 is definately one of the best extensions for Replay based devices. It has all the important options, can edit all sprites and is relatively bug free.


60k Memory Swap

Name 60k Memory Swap60k Tool Screenshot
Author TSD/Anubis and <?>
Year 1999-07-17
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Known as e.+60k<>freezer and e.+60k<>ram
Note A +60k RAM Expansion is required in the C64 to operate these extensions. The archive contains some more programs for this specific RAM expansion.


Replay RAM using programs

There are few programs actually utilising the RAM of Action Replay and compatible hardware. Even fewer of them properly check the availability of the additional RAM. Last not least nearly all these programs are related to packing/crunching and the staff believes in crosspacking using modern programs and platforms. :) --- Yet we honor them here as they deserve it.

Please pay special attention to the compatibility of these programs as they are not as compatible as the extensions listed above.

Action Replay and Compatibles Acid Ramtest v0.1

Name Action Replay and Compatibles Acid Ramtest v0.1Action Replay and Compatibles Acid Ramtest Screenshot
Author Count Zero/CyberpunX/SCS*TRC
Year 2010
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
CSDb #93727
Note Compatibility test for all Replay devices - hardware and software.


Coderz Orgasm 3 & 2

Name Coderz Orgasm 3 & 2Coderz Orgasm TASS Screenshot
Author Lynchbit/Lepsi De
Year 199?
Compatibility Action Replay, Nordic Power
CSDb Missing?
Note Awesomeness at it's best! Lynchbit really pushed Turbo Assembler to new limits with his collections. The added Action Replay RAM menu is an excellent plus!


Elysium Cruel v2.9+

Name Elysium Cruel v2.9+Elysium Crueler Screenshot
Author Hain/Elysium
Year 1993
Compatibility Action Replay, Nordic Power
CSDb #32682
Note This version allows to pack several files at once, but is restricted to $0801 as start address (doh!).
Unfixed currently.


The Packer v2

Name The Packer v2The Packer v2 Screenshot
Author Morris/Agony
Year 1994
Compatibility Action Replay v4 only! - v4.0_5.0 best
CSDb #2898
Note The Packer v2 directly uses ROM routines and even avoids the standard jump table here rendering it incompatible to many Action Replay and Nordic Power ROM versions.
No fixing planned (yet).


VIP 3.2

Name VIP v3.2VIP v3.2 Screenshot
Author Kulfon/Medium
Moonchild/Hitmen
Year ????
Compatibility Action Replay, Nordic Power
CSDb #3379
Note Moonchild added code to save a loading pass by moving code to the Replay RAM. There is no check for the Action Replay or the additional RAM though.


Replay Fast Load and Save using programs

Action Replay Cruncher v1.2

Name Action Replay Cruncher v1.2 (fast & slow)Action Replay Cruncher Screenshot
Author Ewen Gillies/Shinjitsu Software
Year 1997
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
CSDb #75975
Note The extended Replay RAM is not used and not being checked for. Also the load/save vectors remain untouched, so any proper speeder should make this operational.


Action Replay Zip-Code Disk Packer

Name Action Replay Zip-Code Disk PackerAction Replay Zip-Code Disk Packer Screenshot
Author Steve/SCS&TRC
Year 1994
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
CSDb #84305
Note The extended Replay RAM is not used and not being checked for. Any proper speeder should make this operational.


Dream Packer v2

Name Dream Packer v2Dream Packer v2 Screenshot
Author Mr.Mike/Aspect/ATL/VMS
Year 1997
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
CSDb #64222
Note The extended Replay RAM is not used and not being checked for. Also the load/save vectors remain untouched, so any proper speeder should make this operational.


MS-Cruncher 1.5/1.0

Name MS-Cruncher 1.5/1.0MS-Cruncher 1.5 Screenshot
Author Marco/Fatum
Year 1997
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
CSDb #71171 v1.0

#81209 v1.5+ with added fastload (PAL)

#81297 v1.5+ with added fastload (NTSC)
Note The extended Replay RAM is not used and not being checked for. Also the load/save vectors remain untouched, so any proper speeder should make this operational.


SuperPlayer v2.1a

Name SuperPlayer v2.1aSuperPlayer v2.1a Screenshot
Author Isildur/Samar
Year 1996
Compatibility Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
CSDb #67519
Note Well, your mileage may vary on this one so run it for yourself. The extended Replay RAM is not used and not being checked for.


Zipp-Link v2.0

Name Zipp-Link v2.0/Zipp-Link v2.0+Zipp-Link v2.0+ Screenshot
Author Skyflash/Oneway
Zizyphus/Oneway
Year 19??
Compatibility v2.0: Action Replay v5 and v6 only
v2.0+: Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
CSDb #10707 v2.0
Note The patched version works using any Replay compatible with 8k ram or more - it is assumed a proper speeder is in place then.
The Replay RAM is not used otherwise.


Datel supplied programs

The programs explained below are the ones somewhat closer related to the Action Replay. Programs not explained in greater detail are still on the binary package of course (As there are Filecopy, Diskcopy, Zoomlens, Slideshow or Pro-Sprite).


Multistage Filetransfer or "Parameter Copy"

Name Multistage Filetransfer or "Parameter Copy"Multistage Filetransfer Screenshot
Author Datel
Year 198?
Compatibility Action Replay, Nordic Power, (Retro Replay, 1541 Ultimate with Action Replay ROMs)
Disk name parameter copy
Note See the screenshot and wonder why Datel named this "parameter copy" on the original utility disk. When checking into the Action Replay frozen program a little closer one does recognize that the two files ffile and infodata are completely within "parameter copy" and appear redundant on the utility disk. Parameter Copy actually copies files from (mainly) tape to disk and carries instructions for how to best freeze and pack a game to get a working copy. It appears to be a true successor to Multimenu v1.1. On the same disk there are 84 (!) files named with a preceding P and a 3 digit number. These are the true parameters and used before backing up the program in memory. Using the P key on your Action Replay freezer will ask for the parameter code and you answer e.g. p319 for the tape version of Daley Thompsons Olympic Challenge. Simple as that.
The extensions listed above are actually another option the original programmers included here since an extra option for just a hundred novaload programs and no more sure seemed limited.


Multistage Menu v1.1 or "Multimenu v1.1"

Name Multistage Menu v1.1 or "Multimenu v1.1"Multimenu Screenshot
Author DoSoft & Datel
Year 1987
Compatibility No cartridge required
Disk name multimenu v1.1
Note This program can transfer original tape programs to disk as working copies so if you are the lucky owner of one of the following you might want to give it a try. The supported games are Dragons Lair, Gauntlet, Germany 1985, Go For Gold, Goonies, Hot Wheels, Knight Games, Movie Monster, Powerplay, Pub Games, Skyfox, Spelunker, Summer Games, Supercycle, Thai Boxing, Trivial Pursuit, Way Of The Tiger (A+B), Wizard, World Games and General Nova. Hah, yes of course the last one is a universal novaload copier. :)


Supercrunch

Name SupercrunchSupercrunch Screenshot
Author Datel
Year 198?
Compatibility No cartridge required
Disk name supercrunch
Note After starting supercrunch and hitting F7 you will be asked to load the file to pack using your regular F-Key setup. The moment you load the file to pack supercrunch jumps in and takes over loading and packing and will just ask for a save filename at the end. The programs to pack have to be RUN-able. Compression results are average.


Warp 25

Name Warp 25Warp 25 Screenshot
Author Datel
Year 1987
Compatibility No cartridge required
Disk name warp 25
Note warp 25 is the Action Replay Warp 25 save routine as a stand-alone program. Much like Heureka Sprint files can be copied to a disk in a special warp 25 format. The program will always write a loader to the target disk and with some name trickery that boot loader is always loaded first. Removing or overwriting the leading "?*" of the warp 25 copied filename will allow to load the file using the Action Replay Warp 25 internal loader.


Binaries

Replay_Extensions_binaries_rr.c64.org_2010-09.rar contains:

  • All binaries reviewed on this page and more

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