Extensions: Difference between revisions

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===Zipp-Link v2.0===
===Action Replay Cruncher v1.2===
{{Infobox2
{{Infobox2
|name        = Action Replay Cruncher v1.2 (fast and slow)
|name        = Action Replay Cruncher v1.2 (''fast'' & ''slow'')
|image        = [[File:Epyx_FastLoad.gif|alt=Action Replay Cruncher Screenshot]]
|image        = [[File:Epyx_FastLoad.gif|alt=Action Replay Cruncher Screenshot]]
|imagestyle  =  
|imagestyle  =  
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|header1 =  
|header1 =  
|label1  = Name
|label1  = Name
|data1  = Action Replay Cruncher v1.2 (''fast'' and ''slow'')
|data1  = Action Replay Cruncher v1.2 (''fast'' & ''slow'')
|header2 =  
|header2 =  
|label2  = Author
|label2  = Author

Revision as of 23:00, 6 August 2010



Replay RAM using programs

VIP 3.2

Name VIP v3.2VIP v3.2 Screenshot
Author Kulfon/Medium
Moonchild/Hitmen
Year ????
Compatibility Action Replay, Nordic Power
Note Moonchild added code to save a loading pass by moving code to the Replay RAM. There is no check for the Action Replay or the additional RAM though.

Replay Fast Load and Save using programs

Zipp-Link v2.0

Name Zipp-Link v2.0/Zipp-Link v2.0+Zipp-Link v2.0+ Screenshot
Author Skyflash/Oneway
Zizyphus/Oneway
Year ????
Compatibility v2.0: Action Replay v5 and v6 only
v2.0+: Action Replay, Nordic Power, Retro Replay, 1541 Ultimate
Note The patched version works using any Replay compatible with at least 8k ram - it is assumed a proper speeder is in place then.

Action Replay Cruncher v1.2

Name Action Replay Cruncher v1.2 (fast & slow)Action Replay Cruncher Screenshot
Author Ewen Gillies/Shinjitsu Soft.
Year 1997
Compatibility Any fastloader that can load save under ROM is required.
Note The extended Replay RAM is not used and not being checked for. Also the load/save vectors remain untouched, so any proper speeder should make this operational.